Level Verification


v0.13.0 introduces the ability to verify levels within the level editor. Upon release of the full game, all levels in a map must be verified before they can be uploaded to the Steam Workshop. This proves that uploaded levels are fully complete-able. This version also includes the longest list of bug fixes of an version yet. I’ve been hard at work for finishing the content for the full game release (more on that soon!), and I have been able to fix every bug I have noticed during this process

[0.13.0] - 2026-08-01

Added

  • Gameplay: Add heart particles to non-aggressive enemies
  • Arcade: Restart a level for 1 life
  • Arcade: Display the current continue count on the game over screen
  • Editor: Replace surface block when placing block over another surface
  • Editor: Set difficulty from 1-5 for challenges
  • Editor: Cast limit challenge condition
  • Editor: No hooking platforms challenge condition
  • Editor: No walking on slopes challenge condition
  • Editor: Change boundary block behavior: sides, sides + top, or none
  • Editor: Set amount of catnip it costs to warp on the map
  • Editor: Set continue cost multiplier that applies to consecutive continues
  • Editor: Verify levels (verification percent is cleared when the level is edited, and all levels will need to be verified before uploading to the Steam workshop)
  • Editor: Challenge conditions for catching all of each of the catchable groups (in addition to all of everything)
  • Editor: Allow levels in the preview menu lists to be double-clicked to confirm
  • Editor: Backup certain files locally with a date timestamp during the upgrade process
  • Practice: Unlock creator replays in the replay menu after the level is fully completed
  • UI: Add icons to the main menu extra modes
  • UI: Open list of levels to quickly interact with in the practice/editor menus
  • Steam: Add 100% leaderboards to the tutorial maps in the demo

Changed

  • Gameplay: Ensure moving platforms create splashes in the water
  • Gameplay: Ensure gifts are immediately delivered to friends if collected while overlapping with them
  • Gameplay: Ensure enemies do not continue attacking if there is a wall between them and the player
  • Gameplay: Climb ladders by holding up/down while not swinging
  • Map: Apply weight to arrow paths in AStar grid so that arrows attempt to be more visible
  • Map: Draw arrow paths in ID order so that higher IDs tend to go around main paths if they cross
  • Editor: Editor version increased to 4: save compressed levels and creator replays in their own individual files for increased initial load times and decreased memory usage
  • Editor: Redesign the editor menu UI to more consistent with the practice menu and to be more scalable
  • Editor: Allow bubbles to be placed in water
  • Editor: Allow fishing spots to overlap with objects and object paths
  • Editor: Allow balloons to be faced left
  • Editor: Display walk challenge safe zones and update them when needed
  • Editor: Use the replay menu interface for browsing/recording creator replays
  • Editor: Implement 20 character limit for challenge titles
  • Editor: Default continue cost reduced from 25 to 9
  • Editor: 100% speedrun records are tracked by default
  • Editor: Creator replays are cleared at the same time verification is cleared (when a level is updated)
  • Editor: Update level verification progress additionally during creator replay recording
  • Practice: Display challenge star difficulty

Fixed

  • Gameplay: Fix spikes having no collision for newer levels
  • Gameplay: Fix lure getting stuck on enemies/vehicles during the retrieve state
  • Gameplay: Fix enemies not returning to patrol after defeating a player that has an active checkpoint
  • Gameplay: Fix fishing spot prompts remaining visible when leaving
  • Gameplay: Fix player not starting in the correct state when spawning on conveyor belts
  • Gameplay: Fix input prompts not being visible if object is near top of boundary
  • Gameplay: Fix gravity not affecting the player during the collapse death animation
  • Gameplay: Fix lure snapping when colliding with a point where multiple collision triangles meet
  • Gameplay: Fix lure getting caught on corners/moving platforms during retrieval
  • Gameplay: Fix player getting stuck on corners (again)
  • Gameplay: Fix enemies dying immediately when spawning on switch tiles
  • Gameplay: Fix confetti particles not appearing in front of the door
  • Gameplay: Fix toy lines not being elastic after exiting the fishing minigame
  • Gameplay: Fix mouse being confined when pausing during the fishing minigame
  • Gameplay: Fix determining if creator record was beat when there is no creator record
  • Gameplay: Fix collecting catnip not working in the game over menu
  • Gameplay: Fix all failed challenges not displaying if multiple are failed on the same frame
  • Gameplay: Fix lure not making a splash during a fishing cast
  • Gameplay: Fix water making an incorrect splash after the fishing minigame is done
  • Gameplay: Fix non-persistent enemies respawning after being caught when multiple enemies are present
  • Gameplay: Fix player falling off a ledge or wall of switch tiles the moment they blink
  • Gameplay: Fix 1 frame input window where ice friction would not be applied when sliding onto ice at the end of a ladder
  • Replay: Fix replay not correctly saving aim direction during buffered casts
  • Practice: Fix heart count not displaying correctly in the catchables tab
  • Practice: Fix determining if a 100% record beat the creator time when no time has been made
  • Journal: Fix calculating the max friendship that is available for a friend
  • Journal: Fix checking if the secret ending is available
  • Editor: Fix visible glitch with stationary vehicles
  • Editor: Fix ending door challenge conditions not being applied
  • Editor: Fix grounded objects not being removed if needed when sloping flat surfaces
  • Editor: Fix grounded objects rarely not being moved with their surface when moved with the move tool
  • Editor: Fix floating objects moving up and down when moved with the move tool
  • Editor: Fix collision position not updating properly in the editor when moving switches
  • Editor: Fix creator replays not showing up in the delete menu
  • Editor: Fix new map screenshot not being taken when level is deleted
  • Editor: Fix determining next available levels save slot when manually created directories are present
  • Editor: Fix not being able to move hidden warps (breaking change for existing warp destinations)
  • Editor: Fix dotted dependent node paths not updating when moving surfaces directly or using the move tool
  • Editor: Fix grounded moving not being removed when the destination ground is removed
  • Editor: Fix grounded moving object destinations being ungrounded when moving surfaces directly or using the move tool
  • Editor: Fix ladders getting mangled when attached to two different surfaces and moving with the move tool
  • Editor: Fix being able to overlap surface tiles when moving directly
  • Editor: Fix water splashes being visible in level screenshots
  • Editor: Fix map screenshotting softlock if there are no levels on the map
  • Editor: Fix sparkle particles showing up in level screenshots
  • Editor: Fix saving of 100% creator replays that causes them to display as door replays
  • Editor: Fix detection of when a door creator replay is beaten when recording
  • Editor: Fix cached replay not being cleared which caused odd playback issues when watching multiple replays
  • UI: Fix mouse cursor not resetting to the default when browsing the pause menu
  • UI: Fix crash when manually resizing the game window during a scene transition

Files

Cattopia Demo (Windows) 85 MB
Version 0.13.0 20 hours ago
Cattopia Demo (macOS) 102 MB
Version 0.13.0 20 hours ago
Cattopia Demo (Linux) 81 MB
Version 0.13.0 20 hours ago

Get Cattopia Demo

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